One Day Studies - Part B (UE4)

One Day Studies - Part B (UE4)

"Forgotten Tomb" & "HyperPhysics"

I made around 8 environments earlier in the year which were quick studies. In fact each one of them were entirely built in Unreal Engine 4 in less than a day. Some of the studies inspired me quite a bit and taught me a few new tricks and I wanted to share the outcomes with anyone interested! There is a good chance one or two of these studies will become larger, detailed environments in the future!

I originally had no hole in the ceiling, but it was added to give some more unique and directed lighting on the tomb.

I originally had no hole in the ceiling, but it was added to give some more unique and directed lighting on the tomb.

Forgotten Tomb:
14 Hour Project
The goal of this project was to build a tomb that captures a similar atmosphere to the scene in "Lord of the Rings: Fellowship of the Ring" in the mines of moria where they stumble upon Balin's tomb.

Forgotten Tomb:
14 Hour Project
The goal of this project was to build a tomb that captures a similar atmosphere to the scene in "Lord of the Rings: Fellowship of the Ring" in the mines of moria where they stumble upon Balin's tomb.

HyperPhysics:
12 Hour Project
The goal with this study was to quickly build up an environment with a dark atmosphere. I was feeling inspired by blair witch and other media featuring haunted/creepy forests!

HyperPhysics:
12 Hour Project
The goal with this study was to quickly build up an environment with a dark atmosphere. I was feeling inspired by blair witch and other media featuring haunted/creepy forests!

Quixel and speed tree helped me build up the vegetation and forest quickly. The terrain was hand sculpted in UE4 and the house was a really fast attempt at some modular components. Most of the time was spent lighting and playing with atmosphere.

Quixel and speed tree helped me build up the vegetation and forest quickly. The terrain was hand sculpted in UE4 and the house was a really fast attempt at some modular components. Most of the time was spent lighting and playing with atmosphere.